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Deepesh Malviya Software Architect, Krify Software Technologies Pvt. Ltd.
 
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A Good slideshow on making Good Design Decisions by Dan Saffer
Radhakrishna Marar  |  Commented  |  3 years ago
A great presentation by Dan Saffer but the font is very small, hope to find a larger version. As its very hard to read. Any ways thanks Deepesh for the contribution.
 
 
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Harsh Kumar  |  Answered  |  3 years ago
A good user interface easy  to under stand  everyone use without any help, if ur interface is is easy make design is soft color with eye catch color....
RamaRao  |  Answered  |  3 years ago
 We can measure  a Good User Interface with 4Cs They are : 1. Clear (2.5 out of 10) 2. Concise (2.25 out of 10) 3. Cleaver (2.5 out of 10) 4. Contextual (2.75 out of 10)  :)
Deepesh Malviya  |  Answered  |  3 years ago
A good user interface definition would be an interface which can be used by any person whether experienced or unexperienced, with a very minimal usage of his mind skills at the same time provide accessibility till the core depth of the...
 
 
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Radhakrishna Marar  |  Answered  |  3 years ago
With my experience on working/using both APPLE MAC and MICROSOFT VISTA. I feel that the UI of the MAC is way better than VISTA. VISTA has come closer to Mac but not as closer as it should be.
Deepesh Malviya  |  Answered  |  3 years ago
ofcourse APPLE Mac, Apple products user interfaces are based on Apple Human Interface Guidelines (HIG). You can read more about it http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/XHIGIntro/chapter_1_section_1.html...
Saud Rehman  |  Answered  |  3 years ago
There is No Comparison MAC UI is genrations ahead of Vista In Fact MAC OS X is a complete OS with the stability of Free BSD and the best windowing system possible Hope they forget this 'own hardware bull shit' and make it available on all hardware
 
 
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Article written by Jesse James Garrett  Every Web team has its own take on dividing up roles and responsibilities and implementing processes for design and development. Formal titles, job descriptions, and reporting structures can vary widely. But the best teams I’ve encountered have one important thing in common: their team structure and processes cover a full range of distinct competencies necessary for success. I’ve come to think of these competencies as the Nine Pillars. In a successful team, we can quickly and clearly identify which team members have which of these nine competencies, and where these competencies come into play in the design and development processes. When the system se...
 
 
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