| Topic : New Perspectives in User Experience Design |
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Source : http://www.digital-web.com
Activity:
3 comments
411 views
last activity : 07 06 2010 20:18:04 +0000
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The UI could be compared to a marriage ,because
The key to any successful marriage is compromise. While things may not always go the way you want them to, in the end, coming to an agreement helps you to achieve a greater good. The same holds true for user interface (UI) design. After all, what else is the user interface if not a marriage of form and function?
Designing UI is compromise between the drawbacks and benefits of design decisions. Every UI decision, from a pixel’s precise placement to the entire site’s information architecture, should be made wisely . Careful consideration of the benefits each design decision affords and costs its users is essential.
I feel many people often overlook these expenses , and every UI decision does have expense. Educated compromise across all UI decisions is essential to creating the best interface possible, and is, ironically, required if you are to avoid designing a compromised interface.
Evaluating the cost and benefits of each design decision that affects the UI, you need insight across many fields, from cognitive psychology to human factors to graphic design.
A good design uses the screen real estate effectively to leverage the user’s understanding to effectively communicate between application and user.
Now, for more understanding go through this table :-
| Design | Benefit | Cost |
|---|---|---|
| Shallow information architecture | Fewer clicks to find info | More clutter |
| Deep information architecture | Clean, reduced clutter | More clicks to find info |
| Small font | More information per screen | More difficult to read for some users |
| Large font | Easier to read | Less information per screen |
| Drop-down box | Selection amongst many choices using limited space | Hidden choices |
| Radio buttons | See all selections at all times | Additional space required, clutter |
| Icons | Quick recognition once learned, aesthetically pleasing | Must be learned |
| Text links | Always understood | Must be read, do not stand out as actionable items as much from other text |
| Abbreviations | Save space | Must learn or recognize |
| Full text | Easily understood | Requires additional space |
| Keyboard shortcuts | High speed of data entry | Must be learned |
| Point and click | Intuitive | Additional time required for interaction due to increase motor skills required |
Judging the Quality of UI by:-
So, by judging these factors you could analyse the effectiveness of an U.I .
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